FROM: High Command
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update 1.96 (Contact Improvements, Miscellaneous Fixes)
SIZE: ~7.8 GB / ~841 MB (depends on Contact ownership)
- Arma 3 Contact Communicate With Alien Entity Alien
- Arma 3 Contact Communicate With Alien Entity Name
- Arma 3 Contact Communicate With Alien Entity Must
The Alien Entities are the machine constructs of an unknown alien race that were present during joint NATO-Livonian training exercises in the country of Livonia. They visited the Earth over the course of one night, seemingly to dig up and remove incredibly energy-dense nodes from a vast underground network of unknown origin. Their arrival was preceded days earlier by an unusually intense. Arma 3 Contact is the next expansion Bohemia Interactive is about to release for the first-person military shooter. Due for release on July 25th and already available for pre-order on Steam (with. Use the following search parameters to narrow your results: subreddit:subreddit find submissions in 'subreddit' author:username find submissions by 'username' site:example.com find. The device can: send and receive enemy transmissions, send and receive orders to enemy squads so you can sneak by them, pick up and 'talk' to alien entities, plus a few other minor features that make these primary tasks easier. The reliance on stealth and subterfuge does several things to make ARMA 3 Contact a lesser experience.
- Contact consists of 2 data packs / folders:
- Contact (via PLAY CONTACT or -mod=Contact): for the singleplayer 'First Contact' campaign experience (accessible only to owners - optionally loaded)
- Contact (Platform): for most other use cases, including sandbox multiplayer (loaded by default for all players)
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider defragmenting your HDD after downloading large updates.
- Updating a deeply moddable game and its platform is not without risks. We use various methods to communicate upcoming changes to our awesome modding community, such as via the Dev Hub. We also co-operate directly on troubleshooting, and we offer an opportunity to test updates via our Release Candidate tests. Modders, server administrators and other members of the community do their best to prepare for updates and to address issues post-release as quickly as possible. Please be mindful of some interruptions (especially in the first hours / days after a release) while we all work to improve the game together.
- A Legacy Build Steam branch is available for advanced users. It contains the previous significant main branch version (1.94). It can be used to compare specific changes between major releases. The access code for this branch is: Arma3Legacy194
- This update does not apply to the experimental Linux and Mac port betas.
- You can find the servers in the Steam library (switch the filter to 'Tools') - 'Arma 3 Server' (based on your OS, it will download the Windows or Linux version).
- Administrators can also use the command-line SteamCMD utility. The app ID is to be 233780.
- NVIDIA GameWorks™ Technology provided under license from NVIDIA Corporation. Copyright © 2002-2018 NVIDIA Corporation. All rights reserved. NVIDIA® and PhysX® are trademarks of NVIDIA Corporation and are used under license.
- In case of problems, please check the Bohemia Interactive support F.A.Q., Arma 3 F.A.Q., BattlEye F.A.Q., or Launcher troubleshooting guide.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
Whether they came for the zombies and decided to stay or wanted something more tactical and freeform, the ARMA playerbase remains dedicated to the game after many years, iterations, and DLCs. Contact is the latest downloadable content to hit ARMA 3. Though it comes with a new map and plenty of new assets for hardcore players to dig into, the real draw here is the singleplayer campaign where an alien intelligence visits earth in a first-contact scenario.
DATA
- Added: This is War 6th Anniversary Remix music track into the game and Digital Deluxe Edition
- Added: Localized Livonia PDF topographic maps to the Digital Deluxe Edition
- Added: Very limited platform functionality for the vanilla Spectrum Device (documentation forthcoming)
- Added: Missing private keywords to BIS_fnc_3DENInterface (General Discussion - Dev-Branch)
- Added: DLC parameter to configs of Tractor, Offroad (Covered) & Mini UGV - FT-T143422
- Added: A new (5th) Utility for searching and listing of available script commands
- Added: Support for an object's group for BIS_fnc_hasItem (the item will be searched in the inventory of all members of the group if a group is passed as parameter)
- Added: A new optional parameter to specify BIS_fnc_drawArrow's base width
- Tweaked: Alien Entity behavior routines
- Tweaked: Livonia bushes' resistance against armored vehicles
- Tweaked: Reduced armed Striders' secondary ammo explosions
- Tweaked: Portable weather station wind indicator rotation direction
- Tweaked: Adjusted MAAWS position on characters' backs in order to fix clipping with some scopes in certain stances - FT-T143005
- Tweaked: Body trail effect of some jets
- Tweaked: Small LDF loadout adjustments
- Tweaked: The Print Config Utility will now show a selection dialog on multiple matches instead of auto-selecting the first match
- Tweaked: Chemical Detector digit display precision
- Changed: Moved Contact animations to the platform
- Changed: Moved Contact music to the platform
- Changed: Moved Contact hand-drawn map markers to the platform
- Changed: Moved Contact hand-drawn font to the platform
- Changed: Made the Chemical Detector part of the platform*
- Changed: Made the Spectrum Device part of the platform*
- Changed: Moved APR and Blindfold overlays to the platform
- Changed: Livonia prop addons were decrypted to PBO
- Fixed: The Contact Welcome Screen counter was not working correctly in Contact mode
- Fixed: Missing aircraft wing vortices - FT-T142848
- Fixed: A typo in the LDF Mk6 mortar backpack led to the creation of the wrong weapon when assembling it - FT-T142948
- Fixed: The sidearm proxy on Heli Coveralls [LDF] in 3rd person view
- Fixed: Footstep sounds of timber piles
- Fixed: The Skate Helmet was missing NOHQ and SMDI maps in-game
- Fixed: Missing attachments in Arsenal after loading a save
- Fixed: Profile voices 09-12 were not working correctly - FT-T143719
- Fixed: Flickering face on the back of the Tractor
- Fixed: Offroad dashboard artifacts when HBAO was turned on
- Fixed: Shading artifacts on leaflets
- Fixed: Aileron movement for A-164 and MQ-4
- Fixed: The 'InBaseMoves_assemblingVehicleErc' animation had small movement defined which caused the character to move away from the original position when used in a loop
- Fixed: AAF and CSAT ghillie injury materials - FT-T137525
- Fixed: Eye flares popping up a low resolution texture upon first load
- Fixed: The death screen is now showing a vehicle and its weapon in case an enemy was operating a vehicle
- Fixed: The position of subtitles changed when using the optics mode of the Spectrum Device Jammer antenna even when it was not needed
- Fixed: Katiba GL muzzle flash in 3rd person view - FT-T144083
- Fixed: Various object position issues on Livonia
- Fixed: Many translation / localization issues
- Fixed: Missing Contact music track durations added and incorrect durations were tweaked
- Removed: Get in actions for empty drones (UGV / UAV / Autonomous Static Turrets / SAM Sites, etc.) - FT-T142713
* Note: this gear is primarily cosmetic; limited features are only available in the context of Contact's campaign and gameplay.
Potential Spoilers ('First Contact')
- Added: Missing TI to the Alien Network's legs and core, and fixed other graphical artifacts
- Added: Missing Post Process effects in Going Dark and Close Encounters
- Added: Pistols to Krupin and Severov for that added Spetsnaz cool-factor in Carpe Noctem
- Added: An extra check to ensure dialogue is playing in the right order when the alien arrives at the radio tower in Carpe Noctem
- Tweaked: Raised an ammunition cover to avoid clipping in Anomalous Phenomena's hub
- Tweaked: Reduced the time between untying Kesson and taking his blindfold off in Anomalous Phenomena
- Tweaked: Made a slight adjustment to conversation sync, when Major Homewood complains about the sudden change of weather in False Negative
- Tweaked: The road block composition has been adjusted in Going Dark
- Tweaked: Anomalous Phenomena / Carpe Noctem - Parked and abandoned vehicles now have disabled electronics (some also will no longer start)
- Tweaked: Alien Entity will now also engage vehicles
- Fixed: The Alien Entity waypoint was not working if the initial movement grid was not initialized
- Fixed: The Alien Entity was scanning its own (matter) balls on some occasions
- Fixed: An exception case during the Mini UGV system check, where the player may have the arm already raised, is now handled in Close Encounters
- Fixed: Several conversations in Close Encounters are now terminated when a task is completed prematurely
- Fixed: The sampling anomaly task area in Close Encounters was a small distance from the main group of anomalies
- Fixed: The sound effects on the Mini UGV disconnect were a second or two out of sync in Close Encounters
- Fixed: The laptop now shows a black screen after the Mini UGV disconnect in Close Encounters
- Fixed: There were some missing static sound effects during the Mini UGV disconnect in Close Encounters
- Fixed: Cpt. Spender's remark about the lights flashing in the first contact scene came a few seconds too early in Close Encounters
- Fixed: Going Dark will now fail if the player tries to reach the sinkhole black site too early
- Fixed: LDF troops will now run, instead of walk, to investigate Cpl. Stype's distraction at the burn pit in Going Dark
- Fixed: The AFO could be seen with binoculars at certain points in Going Dark, before the final scene
- Fixed: Added additional fail safes for the blue-on-blue event, preventing laser guidance from the player's rangefinder in False Negative
- Fixed: Exception dialogue from Squad Leader is now dependent on his line of sight towards the player in False Negative
- Fixed: Matter balls had no TI when being carried by the Alien Entity
- Fixed: Alien Entity 'lights' were not glowing in TI
- Fixed: Some Alien Network's inner parts were not visible in TI in some LODs
- Fixed: Various smaller issues in Anomalous Phenomena and Carpe Noctem
- Removed: Disruptive save game during a blackout at the end of Carpe Noctem
ENGINE
- Added: Script commands removeDiarySubject, removeDiaryRecord, and setDiaryRecordText
- Added: calculatePath will now support both generic presets such as 'car' or 'man' and vehicle class names
- Added: RVExtensionRegisterCallback and an 'ExtensionCallback' mission Event Handler
- Added: PlayerConnected and PlayerDisconnected Event Handlers were extended with _idstr (a string version of _id)
- Added: #monitor and #monitorDS was extended with player count info
- Added: #monitor and #monitorDS are now retained after server restarts
- Added: Extended checkAIFeature and enableAIFeature to support the enableAI / disableAI feature set
- Added: enableAI / disableAI 'RADIOPROTOCOL'
- Added: toUpperANSI and toLowerANSI
- Added: 'drawLocations' parameter for toggling location name drawing on the map - FT-T77593
- Added: Support for 'any' and '<null>
' to parseSimpleArray Added: getObjectFOV command to get an object's FOV Added: New script command isActionMenuVisible Added: New script command isGameFocused Added: New script command isGamePaused Added: New script command getMissionPath Added: New script command getPosWorldVisual Added: currentPilot command (returns the currently piloting unit) Added: getDiverState command (returns the current diver state of the unit) Added: The in scripting command can now be used also with strings
Arma 3 Contact Communicate With Alien Entity Alien
- Tweaked: The default lobbyIdleTimeout was increased to 300 seconds
- Tweaked: Default values for timeout were changed to: votingTimeOut=10 mins, roleTimeOut=15 mins, briefingTimeOut=10 mins, debriefingTimeOut=10 mins, lobbyIdleTimeout=25 mins
- Tweaked: Improved performance of toString
- Tweaked: Enabled the waitUntil return value warning instead of break as default
- Changed: createDiaryRecord now accepts additional parameter showTitle, which can hide the typical Date, Time of entry format title
- Fixed: DSCheckSignature did not always work correctly with v3 signatures
- Fixed: The RVExtensionVersion function definition not matching the Windows one (the 'int outputSize' function arg was missing)
- Fixed: The PathCalculated Event Handler would fill each path node with [X, Z, Z] instead of [X, Z, Y]
- Fixed: The array version of the callExtension script command did not check if the function name argument is a string
- Fixed: Random shadow artifacts when drawing roads in the map
- Fixed: The set command would allow creation of arrays with an over-the-limit size
- Fixed: append would not check for infinite recursion when adding an array to another array
- Fixed: Incorrect color of thermal modes if the first optic mode was day light only and the second one was GHOT for example
- Fixed: UAVControl would return either the driver or the gunner but never both
- Fixed: Server did not restart with missionsToServerRestart set
- Fixed: #monitor and #monitorDS were showing wrong memory usage
- Fixed: #monitor and #monitorDS were not transferred after server restart
- Fixed: Passing controlNull to tvExpandAll caused a CTD
- Fixed: tvDelete returned ' when it should return nothing when the control is null
- Fixed: tvSort and tvSortByValue would fail if an optional parameter was not passed to the command
- Fixed: Deleted EH would trigger when a unit enters a vehicle
- Fixed: currentMuzzle and currentWeaponMode could return a number instead of a string
- Fixed: Compartments lights were drawing light flares in certain situations
- Fixed: The FOV of all vehicles would change when the player FOV changed
- Fixed: A potential Backpack inventory glitch
- Fixed: An issue where '-name=aaa bbb' would create a profile folder 'aaa bbb' instead of just aaa bbb (without quotes)
- Fixed: Script file paths were trimmed too aggressively in error messages
- Fixed: Return value of attachedTo if the command was used on objNull
- Fixed: Memory alignment issues
Arma 3 Contact Communicate With Alien Entity Name
SERVER
- Updated: Stand-alone Windows Dedicated Server (1.96)
- Updated: Stand-alone Linux Dedicated Server (1.96)
- The data in -mod=contact is not fully multiplayer compatible (it is meant for the singleplayer campaign experience); we recommend only hosting servers with it for special use cases
- This data is signed by a new A3C key whose presence can be used to control what client data is allowed on the server
- Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
- Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
- Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;enoch to your arma3server.exe shortcut
Arma 3 Contact Communicate With Alien Entity Must
ARMA 3 Contact
1LT Q.Simmons replied toW.Blackwell's topic in Game Discussion
well, it is not what you think honestly there aren't alien foot soldiers like the halo games or whatever just entities of an alien presence. New equipment to listen in on radio communications, vehicles and gear nothing to crazyPhillipines to Declare War on Canada?
1LT Q.Simmons replied toRET P.Conlisk's topic in General
Let's Start a Story.....
1LT Q.Simmons replied toRET D.Cantu's topic in Rest & Recuperation (R&R)
Let's Start a Story.....
1LT Q.Simmons replied toRET D.Cantu's topic in Rest & Recuperation (R&R)
Let's Start a Story.....
1LT Q.Simmons replied toRET D.Cantu's topic in Rest & Recuperation (R&R)
WW2 Mini-Campaign Information & OPORDs
1LT Q.Simmons replied toJ.Ryan's topic in Game Discussion
WW2 Mini-Campaign Information & OPORDs
1LT Q.Simmons replied toJ.Ryan's topic in Game Discussion
Let's Start a Story.....
1LT Q.Simmons replied toRET D.Cantu's topic in Rest & Recuperation (R&R)
Let's Start a Story.....
1LT Q.Simmons replied toRET D.Cantu's topic in Rest & Recuperation (R&R)
Let's Start a Story.....
1LT Q.Simmons replied toRET D.Cantu's topic in Rest & Recuperation (R&R)
Proposition of Weekly Event - 1944 Themed Campaign - ArmA 3
1LT Q.Simmons replied toN.Moreira's topic in Rest & Recuperation (R&R)
Proposition of Weekly Event - 1944 Themed Campaign - ArmA 3
1LT Q.Simmons replied toN.Moreira's topic in Rest & Recuperation (R&R)
Update on this make sure whoever is over this little event to plan accordinglyProposition of Weekly Event - 1944 Themed Campaign - ArmA 3
1LT Q.Simmons replied toN.Moreira's topic in Rest & Recuperation (R&R)
I Approve. R&R server will be used for this little campaign of yours if its finishedWhy are we called 'Rock of the Marne?'
1LT Q.Simmons replied toRET A.Cantu's topic in General
How do the polls look?
1LT Q.Simmons replied toRET A.Cantu's topic in General